Small aside, and this may be only anecdotal, but since I switched to Wrye Bash as my sole mod manager, my FPS has actually become better. A lite version of Immersive Citizens has been added. [–]Strikerfromthemoon 2 points3 points4 points 2 years ago (0 children), Seemless. I use it for almost every playthrough I do now (when I play a mage I tend to use a levitation spell, and Open Cities is beautiful for that). Immersive Citizens - ELE patch.esp 142 8e RSChildren - Complete.esp 143 8f RSChildren_PatchUSKP.esp 144 90 EnchantedArsenal.esp 145 91 JaxonzUtilities.esp 146 92 Open Cities Skyrim.esp 147 93 Immersive Citizens - OCS patch.esp 148 94 Bashed Patch, 0.esp < > Showing 1-12 of 12 comments Mostly for performance, but also for compatibility. However, the price of that is that any mod that modifies those cities has to be patched in order to work. When you sign up for Nexus you agree to a ToS that says you will not do these things. and join one of thousands of communities. No other mods except the unofficial patch + Skse + crash fixes. Version 0.3. Yet people have this wild idea that it's incompatible with literally every single mod that exists. Hey! It seemed to work well enough but I was working with a small, one building mod). Page 26 of 165 - Open Cities Skyrim - posted in File topics: In response to post #44926745. I came up with a few proper patches that I wanted to upload somewhere. However, it's still work that not all mod authors want to go through. That is exciting indeed; I'll be interested to check it out. This mod really adds a new level to immersion to the game. Actually no, that's not the case and never has been. Then patching those patches and patching other patches, and etc. and would have no bearing on conflicts with other mods. I'm running it and it seems fine. [–]ArthmoorDestroyer of Bugs 5 points6 points7 points 2 years ago (4 children). [–]caelric 4 points5 points6 points 2 years ago (0 children). I am pretty new to modding and finally thought i had cracked the code, and made the game work with my mods... or so it seemed. [–]Ukiah 2 points3 points4 points 2 years ago (0 children). Bringing your horses with you. Everyone does not love open cities. The first mod I looked for was something like open cities. I loved it because of the immersive feel. The immersion can’t be beat. Only mods directly editing city exteriors would need some sort of patch, pretty much everything else should work just fine. Also I never noticed much of a performance loss from it as is sometimes talked about. What this means is that - as a couple of people have alluded to - this allows things that happen to you outside the city to directly affect people inside the city. Six of these are aesthetic. As for the latter statement, I'm well aware of how people tend to overstate that but it still comes at a small cost as far as I remember from my few playthroughs with it. [–]lokisenna13 0 points1 point2 points 2 years ago (3 children). And yet you don't have to give up one to have the other. Something as simple as running from a fight could see a huge chunk of that city wiped out. [–]CorpsehatchRiften 0 points1 point2 points 2 years ago (0 children). [–]ArthmoorDestroyer of Bugs 20 points21 points22 points 2 years ago (0 children), I meant that open cities requires a fairly good system to run it, right. After I finished modding it (I didnt test all of the mods individually, just modded everything in about two passes), I started the game. 57 39 Open Cities Skyrim.esp 58 3a Immersive Citizens - AI Overhaul.esp 59 3b Immersive Citizens - OCS patch.esp 60 3c Alternate Start - Live Another Life.esp 61 3d RealisticWaterTwo.esp 62 3e RealisticWaterTwo - FlowingLakes.esp 63 3f RealisticWaterTwo - Open Cities.esp 64 40 RealisticWaterTwo - Watercolor.esp You may not post about questions that are answered in the FAQ. Open Cities mod or having mods that alter Cities such as "Complete Solitude" or "Enhanced Towns". I gave it a shot once, but between having to not go through a loading screen to enter cities and my computers specs, I chose to remove it all together. Unless you're running major town overhauls that will be incompatible, I highly recommend that any user that hasn't already take the time to chek it out. Never had to. Being able to run in and out of a city is amazing for immersion purposes. I have a request. Also nope. use the following search parameters to narrow your results: Add [XBox One], [Playstation 4], [PC SSE], [Classic], or [VR] in the title of your post so posts can be filtered! [–]Denotic 0 points1 point2 points 2 years ago (0 children). Jump over the side and run to freedom. Open Cities Skyrim (Note: only compatible if you use the provided compatibility patch) Perfect Whiterun; ... (Immersive Citizens - OCS patch.esp) must be positioned near the bottom of your load order and in case of small conflicts with another plugin, it must always be the conflict winner. With Open Cities you can get its attention, then try to lure it out of the city to spare those NPCs. He doesn't outright say "if you don't like it, don't use it". Flexing with your hardware to show that you can run Open Cities. If you are brand new to modding work through this before asking where to start. [–]Titan_BernardRiften 4 points5 points6 points 2 years ago* (5 children). Heavy load order is taxing enough on performance even with a top end rig. I wouldn't touch that mod combo on my beefy-ish PC, let alone a console, but I'm also a bit more conservative when it comes to mod choice and performance tradeoffs than some others. The only things I can think of are for texture mods, which...can't really be assessed the same way. [–]the_unbending_blade 2 points3 points4 points 2 years ago (0 children). Might just be that my computer is shit though. I love Open Cities, but I love my FPS more. Does open cities work with immersive citizens on Xbox. [–]Ukiah -2 points-1 points0 points 2 years ago (2 children). Those are a matter of taste much more than good/bad/broken, most of the time. Screenshots in the context of asking for help are acceptable. Mod Organizer 2 asks me to load a "ModPack" but I don't know what that means. Immersion, fewer loading screens, etc. That's the point I'm trying to get across. Memes and gameplay stories do not contribute to this whatsoever. I'd rather not lose 5 or 10 frames and have to deal with the occasional hiccup if all I have to do is wait a few seconds at the gate. I actually prefer Lupus's Breezehome. That would be a direct edit to a city exterior, which thankfully most spawn related mods don't do. That's not really true. Open Cities Skyrim (Note: only compatible if you use the provided compatibility patch) Project Hippie; Provincial Courier Service (must be positioned below Immersive Citizens - AI Overhaul.esp) Requiem (must be positioned above Immersive Citizens - AI Overhaul.esp) [–]IHateForumNames 0 points1 point2 points 2 years ago (0 children). [–]dontmoveuntildawn 0 points1 point2 points 2 years ago (0 children). This. I've ALWAYS wanted to use the immersive Open Cities Skyrim mod in a playthrough, but never have because so many of the major mods that I love using are not compatible! Groovtama seems to have had enough with XMPSE. [–]Herxheim 0 points1 point2 points 2 years ago (0 children), it was neat the first couple times. Open cities vs vanilla. I don' use it either. [–]ArthmoorDestroyer of Bugs 2 points3 points4 points 2 years ago (0 children). Fix the damn gates! The concept is obviously good, but for compatibility reasons it can only be used in the lightest load orders. Every once in a while I'll see an NPC hung on a navmesh, but they eventually teleport where they need to be. Seems a lot of people have issues with compatibility or performance. [–]jacksp666 4 points5 points6 points 2 years ago (0 children). I think it's coming from Immersive Citizens. I would recommend using IC regardless. I'm definitely in the "more trouble than what it's worth" camp. End of discussion. Open Cities is not a heavy mod - it is not script heavy nor graphically intensive and it rarely, if ever, has the game loading particularly more assets than it otherwise would. PC SSE - DiscussionWhy does EVERYONE LOVE Open Cities? Isn't it also incompatible with any mod that spawns anything in the city's main cell? (Also it’s people who use a ton of city mods), [–]ArthmoorDestroyer of Bugs 3 points4 points5 points 2 years ago (0 children). I don't spend enough time in them to care. For any of you who use Open Cities in a large and “stable” load order, would you mind posting it? Open cities skyrim [XB1] moonlight tales special edition Apocalypse - magic of skyrim Unique uniques by insanitysorrow High poly oroject by lucidaps No snow under the roof [XBOXone] ... Immersive citizens - OCS patch Afflicted vomit shout Open cities skyrim no oblivin gates In the end, it depends on what you want. Legacy of the Dragonborn v5 Compatibility Mods which strictly replace vanilla textures or the vanilla meshes are 100% compatible. Fore for one. I thought city exterior meant anything that touches the outer walls and stuff. Those are the two that immediately pop to mind. It just makes it all feel more real. Not hating on the mod, I'm just a person who doesn't really care whether cities have load screens or not. I can't decide if it's immersion breaking or not, but it is hilarious. [–]dek55 5 points6 points7 points 2 years ago (0 children). Just as an aside, he's got several player house mods I think are a cut above anything else available. i dont. Performance Drain is real. No harassment or insulting people. Hop in and chat with other members of the community! If you submit a link to or explain how to obtain pirated material you will be banned. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "I never believed the talk about how immersive citizens conflicts with". I have never had FPS drops at all with Open Cities; I have 134 mods installed. [–]ArthmoorDestroyer of Bugs 5 points6 points7 points 2 years ago (6 children), Needs a compatibility patch for everything under the sun. About the only mod I can't use is a Breezehome mod like Elianora's (I went and looked while I was typing this and apparently there's a patch). Pastebin is a website where you can store text online for a set period of time. Open Cities Skyrim - Special Edition ===== Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. I've read quite often already that all of those mods (JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols) are more or less essential for a good immersive play through. The only place in SSE I had FPS issues was Whiterun, but I'm pretty sure that's from using Verdant without Landscape Fixes. Loot says that nothing is wrong. ), [–]Suicidal_BabyWinterhold 0 points1 point2 points 2 years ago (0 children). I don't use Open Cities either. Sexual content ( galleries / screenshots that involve sexual acts) is not. The concept is obviously good, but for compatibility reasons it can only be used in the lightest load orders. The problem remains for me with crash fixes removed. Seeing whiterun in its splendor from outside and not being able to enter it directly just breaks immersion. As another poster said, I'd rather have 20 other mods that add so many other things than one Open Cities mod. [–]Ukiah 0 points1 point2 points 2 years ago (4 children). I suppose the short answer is "immersion", but not just in terms of eliminating a loading screen. I guess that's dismissive from one point of view. There are a whole bunch of cool events that Open Cities allows (some of which might never come up but would be super cool if they did). [–]Protoclown98 4 points5 points6 points 2 years ago (0 children). Dear Diary UI 3.0 - external skins support (and a tutorial on how to create them). Thanks. Compatibility issues with OCS are highly exaggerated and often incorrect. Seeig the city through the gate before you,the citizens fleeing inside their houses at the sight of a dragon, jumping over the cit walls to escape the guards. They haven't played Witcher 3 either. I have a grand total of 10 mods: the Skyrim unofficial patch, open cities, immersive citizens, skyland all-in-one, divine SMIM, Divine embers by mindflux, ultimate HD fire, voltage, RS children, and alternate start. [–]Booper3 7 points8 points9 points 2 years ago (2 children). I just didn't have to wait on them to load. Only for things directly altering the city exteriors. I have literally never experienced any stability issues with Open Cities, found it to have any unexpected incompatibilities, or edit anything that you wouldn't expect it to. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. If you like the Cities as they were in vanilla, or all the mods that you want to add have patches for Open Cities, give it a shot! For instance, Guards chasing after you and your along the City Walls? Never used it since. I would be interested in seeing what others do, and I am guessing others would too. If you want to know the main advantages and disadvantages of SSE so you can decide what to play, here they are. All the ones I know of use their own population cells to spread the NPCs around evenly. Cause it doesn't and never did. Had about 100 mods, upgraded the meshes and textures while keeping a vanilla base. We have worked hard to cultivate a positive environment here and it takes a community effort. Any navmesh issues you've seen? Yea I only used it when I first started modding Skyrim. Then again, people say lots of other mods are incompatible with lots of other mods without knowing that for themselves, so I guess I should not be surprised everyone seems to think OCS has to be run in isolation because of rumors. You can play Skyrim in local multiplayer splitscreen now on PC by using mods !!! I can't imagine trying to run my city mod setups in an open world scenario, even if they were all somehow compatible with something like Open Cities. [–]Avenged1994 1 point2 points3 points 2 years ago* (0 children). [–]PM_ME_MOD_RESOURCES 4 points5 points6 points 2 years ago (0 children). Immersive Citizens - AI Overhaul is a plugin for "The Elder Scrolls V : Skyrim" whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans … There are a lot of weird comments in here that just don't match with my understanding of or experience with Open Cities. And it's perfectly stable too. © 2021 reddit inc. All rights reserved. Most of Arthmoor's mods are in my load order. [–]lokisenna13 0 points1 point2 points 2 years ago (8 children). No problem! Well there are some direct conflicts but I meant that open cities requires a fairly good system to run it, right? With Open Cities, however, you don't get that little convenience, so what you're actually doing is dragging an extremely troublesome enemy into a populated area filled with non-essential NPCs. [–]WitAndWonder 2 points3 points4 points 2 years ago (4 children). I remember in LE when I first started modding and had 5 mods, one of which was Open Cities, I had a slight fps drop with Open Cities (though, I was using a very low end computer that I had to edit the bios just to game with, so there is that). [–]Ukiah 2 points3 points4 points 2 years ago (10 children). Especially since folks on XB1 are using it without issue in large load orders. I wish more was compatible with the mod but what you gonna do? Urban myth and always has been. There is an xEdit script made a while back that automated quite a bit of the work (used it once in an attempt to make a patch before finding that the patch was already made. ', Tips for figuring out what's causing your issues! For instance, if you're approaching the outskirts of Whiterun and you attract that attention of a dragon, you might usually sprint for the gates and let the load screen despawn it. I'm gonna add it back in as I do miss it. I used it on previous playthroughs. If I misread that, I'd be happy to be corrected, as the mod seems nifty. Don't know if it's jus me but that's my experience. One of the reasons I like it is that it means you load up the interior of those cities before reaching the gate, including the NPCs within. As for hy I use it it makes the game feel a lot more immersive imo. Including REGS! I do agree with u/Arthmoor though that it was likely more lack of modding skills than actual incompatibilities. Premium Member 30 posts Hi there! I don't like it. [–]brianj64 0 points1 point2 points 2 years ago (0 children). I've just come to the realization I don't really care about player homes. [–]lokisenna13 0 points1 point2 points 2 years ago* (1 child). Today with the release of ELFX, I found some conflicts in Whiterun when using OCS with ELFX Exterior. Especially if you use them to carry loot. I have mods that add little items and fixtures to all the cities, and Open Cities would break all of em. Edit: Fixed run-on sentences. Maybe in ES6 they can fix the problem of loading screens, given that currently, many gaming PC's have 32-64 gB of RAM, and likely will have much more in 2022 (you know ES6 will come out in 2/22/22...). [–]zusykses 0 points1 point2 points 2 years ago (0 children). I read it more as 'go ahead, even though LOOT says they're incompatible, I use them together and it generally works'. Now that I'm on SE and my loading screens are maybe three seconds I don't see the point. I would strongly suspect Crash Fixes is responsible for this FPS drop because that's exactly what it did when I used it on my own setup. It was a mess to fight the dragon. [–]SuwinTzi 2 points3 points4 points 2 years ago (0 children). Immersive Citizens is the result of more than 6 000 hours of work ( source ), therefore if you enjoy it, please consider taking a moment to endorse it. A community curated list of 'essential mods. Open Cities Skyrim.esp Immersive Citizens - AI Overhaul.esp Immersive Citizens - OCS patch.esp Back to top #237 larsbert Posted 12 November 2016 - 12:25 PM. Have a flying mod and would like to land inside the City instead of at the gates then walking the rest of the way? No offense to the creator, he did a great job (Arthmoor makes great mods, I do dislike his attitudes that he expresses towards users, though, but that's another topic), but there is likely no way possible to make something like Open Cities easily compatible with all the other mods out there. It's a myth I've been trying to quash since the days of Oblivion's version of the mod. It's so epic to walk your horse into a city after travelling there (especially if not using fast travel) adds a lot of immersion to me, [–]SconesAndEvil 4 points5 points6 points 2 years ago (0 children). Most of the mods I use either don't have compatibility issues or there's a patch for whatever mod and Open Cities. I'm personally not a fan, and would even go so far as to say that all of the hold capitols should have been separate closed cell locations from the start. I've known everything from quests to follower mods needing patches for Open Cities, aside from the obvious like Dawn or JK's Skyrim. Even had Immersive Citizens working with it, along with your villages and hamlets additions. It has patches for a few, but they're kind of buggy. I'd rather go through a loading screen for a few seconds than be bothered. [–]ArthmoorDestroyer of Bugs 2 points3 points4 points 2 years ago (1 child). If adragon happens to spawn while you're in town and notices you over the walls then it'll start swooping over the buildings looking for people to burn. In any case, it's never been a performance drain on any game the mod exists for. I was editing my original reply probably as you were reading it, so I'll re-paste what I found on the IC mod/comments page: I have always used JKs and some of Arthmoor's mods with this and the problems are minor and not game breaking. It removes the loading points on doors between cities, giving a more immersive feeling to the game as you can actually pass through the gates into the city interior. I hate the loss of compatibility that Open Cities cause. Follower mods that are reliant on exterior city cell edits could be an issue, sure, but that's also easily overcome if the mod author cared just a little about compatibility and used an interior cell instead. That's entirely urban myth. I have no problems after installing that mod both new game and existing mod Dawn of Skyrim Collection Immersive Citizens - AI Overhaul - Included in Shurah's installer. Aargh. [–]lokisenna13 -1 points0 points1 point 2 years ago (1 child). Could you give some examples? I as a roleplayer find it more usual to have Open Cities because it's more immersive, yet me as a gamer who played Skyrim many times I am very bored on how the vanilla Towns and Cities look. Tried it, it's ok but not my thing. then i never noticed it. Lot's of people won't cause of stability. Please take your screen archery to. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 26875 on r2-app-0ab8c4f80f262963c at 2021-01-10 00:27:12.075508+00:00 running d8cca48 country code: FR. I dunno, maybe I read something into replies that others don't and vice versa. It is true though that SSE did something for it that helped a lot, but it's not clear what. This version should be compatible with everything (the compatibility level is the same than the mod "Wet & Cold"). [–]KevinWalter 92 points93 points94 points 2 years ago (5 children). then it screwed up my saves (i think. [–]ActualFaithlessness4[S] 4 points5 points6 points 2 years ago (1 child), All the flexing I have to do is with my 4K Ivy replacer, but you got some good points :), [–]Tristamid 2 points3 points4 points 2 years ago (0 children), Thank you. Immersive Citizens is officially featured by Bethesda Game Studios , therefore it has been tested and validated by BGS's quality assurance teams. [–]Booper3 73 points74 points75 points 2 years ago (4 children), Open cities is a no go for me. Rendered by PID 26875 on r2-app-0ab8c4f80f262963c at 2021-01-10 00:27:12.075508+00:00 running d8cca48 country code: FR. Anyone feel me here or am I just stoopid (Free bobby)? Besides, the number of such follower mods will be miniscule compared to the number of them that exist over all that will have absolutely no issues with OCS. There were CTDs occasionally in the wilderness, but they were fixed with SSME. And I was having that problem before I used Open Cities. That response is exactly what I was calling "dismissive," yeah. Posting about and discussing the use of these is fine. Occassionally NPC's would be in the ground. Im only lvl 3 and just got the dragon burial quest. Immersive Citizens - OCS patch.esp Enhanced Lighting for ENB (ELE) The compatibility patches provided for ELE (version 1.1) combines the modifications done on some houses by ELE and Immersive Citizens. However, the more I learn about modding, the more I realize: oh shit, they are not really compatible! Immersive Citizens - AI Overhaul: First Screen Install Options Full Next First Screen Main Part Legendary Version Enhanced Lighting for ENB None Enhanced Lights and FX None Open Cities Skyrim ☐ Select Nothing Moonpath to Elsweyr ☐ Select Nothing Realistic Room Rental (Enhanced Version Only) ☐ Select Nothing Install Seeing some load orders would be helpful. I don't really see the attitude you're describing much. Nice. It's also not hard to patch most mods yourself, with a script to do most of the heavy lifting. I've played modded Skyrim since it release but one mod that I have NEVER used is Open Cities. Skyrim Crashes When Entering Cities - posted in Skyrim Technical Support: So I recently reinstalled Skyrim because I missed it a lot. My bad. [–]VirexLikesGames 19 points20 points21 points 2 years ago (4 children), It's mainly because of less loading screens. Community Discussions based around various themes. But I personally don't use Open Cities.